But those two classes seem a notch above their counterparts. So with all said and done, I'd recommend Valkyrie and Cleric-the other two you could go either way and make synergies. Aim for 66.6% or 75% crits by time you have tier 4 gear :) Lita is really the best damage dealer all around no matter what though. Pair that with taunt/mark/occultist's alter time, and its pretty awesome. ![]() It's great to target a group with lightening knowing that whenever you get around to Seri hitting them, she will do double damage. Really ice and lightning are all you need. The battlemage can really do some damage, and doesn't need much magic. If you go this route, it might be better to have a berserker to follow up with whirlwind or power strikes when she does lightning. The elementalist can channel your ultimate bar really fast, which is pretty useful. Alter time: go for dodge bonus over speed, as you should be getting enough agility form levels to mostly go first in battles anyway (for the crit and dodge bonuses) His holy blast gets really powerful, I'd recommend the extra potency upgrade, using Seri's magic/Adrian's whirlwind/Lita's multishot to do crowd control. ![]() Double the regen is more practical though, especially if you get it early on. The cleric's regen with MP might be more useful, if you don't have other MP leech skills, since Adrian or Lita can run out of magic sometimes. You don't need much magic, but this isn't a problem with the cleric either because his basic attack is an mp leach, and you get double mp. The occultist never does much damage with the healing, so a lot of his skill upgrades are lame. If you use a lot of magic, I'd recommend putting a mp leech on the whirlwind, even if it hits only one enemy it will give everyone enough magic to do what they need. The paladin's mark only gives 15% damage boost, vs 20%, but with the life steal you don't have to heal very often so it ends up giving you more attacks anyway. The berseker does a lot of damage, but ends up being a lot of support in boss fights because of taunt-mark-reflect. Make sure you have an MP leech so you can always use it. Ranger has a really strong charged shot, but multi is pretty meh. I'd recommend the higher damage multi shot, it uses less magic so you don't need MP as much, then save the healing charged shot for when your party needs it.unless you have a paladin with a life mark, then you probably won't need it. The re-raise everyone on the sun fury is kind of nice for boss fights on hard difficulties. She can heal the party with her charged arrow, or give magic with the multi shot. Valkeryie is pretty awesome, the elven focus power upgrade when you are hit is very powerful for boss fights. With the classes and difficulty levels, it makes for a fairly satisfying playthrough. This game is a lot more open than many rpgs as far being able to explore the world a lot more, less on rail with quest after quest. There will be no grinding or anything of the sort after we finish the story, because everything will be done easily enough during the first and only playthrough.Just beat it on expert, actually at a lower level than I did my first time around on hard. We only need one playthrough and will get everything while we do it. Most of the achievements are cumulative or collectible-based, so we will work on them as we go through the game. The game must be played on the hardest difficulty (expert) from start to finish for one achievement, but good old fashioned JRPG grinding will get you most of the way, and hopefully this walkthrough will get you the rest of the way there via tips and strategies for the bosses. ![]() The missable achievement is predicated entirely on the answer you choose during the dialog of one side quest, so avoiding this trap is super easy. It's a pretty simple completion with a mere 18 achievements, only one of which is missable. Ara Fell is a turn-based RPG in the vein of old school JRPGs. So what we have here is a walkthrough for Ara Fell.
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